Reasoning
Finding the rule behind a pattern and applying it to something you have not seen.
Lessons
- Pattern, rule, proofWhat reasoning is, the three kinds of inference behind every reasoning item, how the mind handles them, and the four facets this app measures.
- What reasoning predictsThe research on reasoning ability and job performance, learning and life outcomes, including the 2022 revision that cut the famous numbers down, and what that means for a fresher.
- Where you will be testedThe reasoning sections of Indian placement tests, entrance exams and game-based assessments, what each item family asks, and how the formats differ in time and scoring.
- How to get betterWhat practice can and cannot change about reasoning, the strategies with evidence behind them, and a four-week plan using the reasoning games.
Game guides
- Matrix LogicHow Matrix Logic builds its 3 by 3 puzzles, the seven cell rules and two attribute rules it uses, how it is scored, and a method for solving three simultaneous rules without guessing.
- Symbol GridHow Symbol Grid generates its Latin-square puzzles, the two deduction moves that solve almost every trial, how depth and branching make the high levels hard, and how the game is scored.
- Rule LearningHow Rule Learning shows its evidence and asks you to declare the hidden rule, which rule forms appear at each level, how exact and near-miss rules are scored, and a method for finding the rule without overfitting.
- Rule SorterHow Rule Sorter builds its two groups and test cards, the seven card features and rule shapes by level, the guarantee that makes simple rules safe, how partial credit works, and a method for sorting without guessing.
- RuleMatchHow RuleMatch's three task types work, what figural induction is, and a method for finding the single property that changes or stays fixed.
- SwapCodeHow SwapCode's input, output and code rows fit together, the one reading of the code that works, and a slot-by-slot method that scales to chained codes.
- ColorCodeHow ColorCode hides an ordered list of colour rules in its worked examples, and a method for reading the rules, their order and the default before the examples disappear.
- NumerosityHow Numerosity's equation-filling trials work under standard precedence, what number sense has to do with them, and a method that finds the answer before you place a tile.
- Object SortingHow Object Sorting streams objects under a sorting rule that changes mid-trial, why the first objects after a change are built to catch you, and how to switch cleanly every time.