Memory
How much you can hold in mind at once, and how well it survives interruption.
Lessons
- The mind's workbenchWhat working memory is, how the classic model splits it into parts, why it holds about four chunks rather than seven items, and the four skills our memory games measure.
- Why a small store mattersWhat the research says working memory predicts, from fluid reasoning to reading and school results, how it links to job performance, and where the evidence runs out.
- Where memory gets testedWhich hiring games, placement papers, entrance exams and interviews test working memory directly or lean on it quietly, what the tasks look like, and which of our games is the closest cousin to each.
- Getting better, honestlyWhat brain-training research really shows, the strategies that reliably raise memory-task scores, how spacing and sleep fit in, and a four-week plan using our six memory games.
Game guides
- Digit SpanThe exact rules of our Digit Span, from forward recall to letters in ascending order, how every answer is scored, and a chunking method that works in all three recall orders.
- FlashbackHow our n-back task works symbol by symbol, why pressing Match on everything scores zero, how near-miss lures catch you out, and a rolling-rehearsal method that holds up from 1-back to 3-back.
- GridRecallThe exact rules of our GridRecall, a spatial complex span task, how recall and symmetry judgements combine into your score, and a method for keeping cell positions alive through every interruption.
- DiscoNumbersHow to hold a lit-up route and its numbers at the same time, then turn them into one correct answer, with the exact rules our version scores you on.
- Puzzle ReconstructionHow to study a grid of look-alike tiles in a few seconds and rebuild it exactly, using the feature rules, scoring and level settings of our version.
- Sequence TransformerHow to read position-mapping codes, push a row of symbols through a chain of them, and find a missing code, with the exact rules our version uses.